7 days to die mods alpha 131/10/2024 Your radiation level increases slowly over time but will increase significantly if you come into contact with a radiation source or adverse weather conditions in the wasteland. Infection has been removed and replaced with a radiation metre, which shows up on the UI.Neonaut - The neonaut specialises in multiplanetary exploration and the discovery of new species.Governed weapons are sledgehammers and explosives. Astrominer - The astrominer specialises in mining and resource extraction.Governed weapons are blades and handguns. Exomedic - The exomedic specialises in fitness and treating injuries. Cosmotech - The cosmotech specialises in the repair and creation of vehicles and salvage of materials.Governed weapons are machine guns and robotic turrets. Cybernetician - The cybernetician specialises in the manufacture and repair of heavy duty weapons and robots.Governed weapons are rifles and stun batons. Empath - The Empath is widely known as an intellectual for their mental ability and charismatic nature.Universal Perks - Universal perks contain a wide number of skills that one can learn.The deep cuts perk has been reworded and renamed to Lethal Blade. Each class has a maximum of 5 levels, spending points into the main tree of each class will unlock the perks contained in that class, except for the general perk tree, which is free for all. The skill tree has been reworked into 6 class-style perk trees, with an additional general perk tree added.There are plans to expand the number of entity types for the next major release.All traders have also been replaced with new models to fit with the theme.And finally, drones take the place of birds and screamers. Androids and cyborgs take the place of regular zombies, juggernauts replace the boss zombies, mechs take the place of feral and radiated zombies, and animals. All zombies have been replaced by robots.EAC must be OFF on the client and server. If you find any bugs please report them in the discord server linked below.
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